The Time of Dying

Three thousand years ago, seven necromancers destroyed every magic, and nearly every living thing to win a war against the demon kings. They saved humanity, then turned on each other. Now their degraded, cursed remnants are worshipped as gods by the survivors who cling to the Road of Graves, an ever-expanding highway paved with the gravestones of every person who has ever died. Necromancy is the only magic left. The dead don’t rest. Unburied souls are fuel for spells, processed in ghost factories. The sun is cold and slate-colored. Beyond the Road, cursed forests rot, ancient vaults hold forgotten horrors, and the undead roam freely. Somewhere, the god of entropy sleeps in a hidden cradle, and his followers believe that finding it will end everything. Whether that’s salvation orannihilation depends on who you ask.